![]() ![]() ![]() Once it's full, you can use this momentum to unleash faster, more-powerful shots on goal, and the game slows down time and zooms in on the action to heighten the intensity. For example, if you're moving the ball up the pitch towards your opponent's goal, your momentum bar begins to fill up. The main difference is a concept called momentum, which allows you to activate special skills as a reward for controlling the pace of the game. As we sit down to play the game, we find it's a totally different beast to any other version of the game. "We've come up with the idea of over-the-top, nonstop football, which means arcade-style gameplay and a whole new look to the game." "The Wii audience is looking for something specific to them," Misra told us on a recent visit to London. However, according to FIFA 10 Wii line producer Sid Misra, those days are over. While last year's Wii version of FIFA was good, the series was still somewhat hamstrung since it was based on PlayStation 2 code. ![]()
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